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Channel: Tutorial – Froyok – Fabrice Piquet
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[code] Add feedback (Rumble) to your xBox controller

So, I just found how to enable the force feedback on an xbox controller. I’m surprised that by default it’s not enabled with the UDK. The solution works in 2 times : your config file and the call of...

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[breakdown] Batman : Arkham City

The last days I spent quite of time playing to Batman AC made by Rocksteady. It’s a really good game and I was intrigued sometimes on how they managed to create the content of the game. So the...

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[breakdown] Shadow of the Colossus (PAL – PS2)

I’m a big fan of the game Shadow of the Colossus. It’s an important influence for my own projects today. I’m still amazed about how they were able to handle so impressive Colossi and environments on a...

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froTools 3.2 : new enhanced UI and tools

I’m finally releasing to everyone this new update of my script. I focused this time on the usability of the UI. I found a lot of problems by using it everyday. I hope it will be now much more pleasant...

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[Breakdown] Assassin’s Creed II

The past days I did a new breakdown this time about Assassin’s creed II. A game I still love today ! The amazing website “Mapcore” kindly hosted me to explain my thoughts about the game, you can read...

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[code] Custom gravity on props (kActor)

Some people ask me often how I released this effect : I use a inherited class from kActors to achieve this. Then inside a custom tick you simply push a props with a gravity effect. That’s why in the...

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*UPDATED* | FBX exporter for UDK (Maya to Blender fix)

**UPDATE** This post was updated the 15 August 2013. When UDK imports any FBX it tries to find any smoothing group. With Maya there is no smoothing groups but the FBX exporter is in charge to make...

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[maya] froRetopo 3.5 : a fast and easy retopology tool

I’m releasing today a script that I was working on since a very long time (1 or 2 years). I got a little boost in the development with the help of Chris Cunningham (aka Passerby). I started this script...

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xNormal 3.18.3 : Offset mesh tutorial

A few weeks ago I asked the integration of a feature in xNormal : the ability to offset an High-poly mesh during a bake to avoid intersections. Before that, xNormal was able to reduce the intersections...

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UE4 : My Engine/C++ modifications

I did several changes in the UE4 engine, mostly personal changes. Some choices made by Epic doesn’t always fit my needs. I believe some people would also be interested those. Also this post will be...

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Face Skin in Substance Painter

I wanted to share my method for painting somewhat realistic skin in Substance Painter. It’s far from perfect but it gives good result when rendered in Real-time with the Unreal Engine 4. Following is...

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Anamorphic bloom with Unreal Engine 4

The goal of this blog post is to describe how to modify the UE4 default bloom shape. This is possible with a specific console command but also by modifying the source of the engine. Usually a bloom...

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UE4 : Specify default monitor location at launch

As I recently moved from a two screens to three screens setup for my desktop computer I met a little annoyance in the way the Unreal Engine 4 create its game window (everything is fine with the...

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True First Person Camera in Unreal Engine 4

I decided to share the method I use in my current project to handle my true first person camera. There is little to no documentation on this specific type of first person view, so after looking into...

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Setting up Perforce with Docker for Unreal Engine 4

This guide explains how to setup a Perforce server on a Synology NAS via Docker to be used with Unreal Engine 4. That’s something I wanted to do for a while and I finally took the time for it. I’m...

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Realtime Distance Field Textures in Unreal Engine 4

For a long time I wanted to be able to generate Distance Field textures on the fly to create various visual effects. Lately I needed this effect to replicate the Photoshop “glow” filter that you can...

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The Game Audio Tutorial

Well, i have recently bought a book on sound design. The book’s name is “The Game Audio Tutorial” and he is based on the UDK. So of course, when I saw this, I have directly bought the book. I don’t...

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[code] EXIL : Change material ingame

Hello ! I want to share with you some code that I have founded/coded by myself. It’s the best way for me to share and keep alive my different tests. So with unrealscript in the UDK I have managed how...

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[code] EXIL : Wall Jump

Today we gonna discuss about the walljump function that I used in my project. First, I’m not the original creator of this code, I found it on the official UDK forum, here :...

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[Fresh] Installing the fresh engine on your computer

Well, the official documentation (http://freshengine.net/) is a bit vague about how to install the Fresh engine on your computer. It’s a bit hard to know what can prevent you to install it correctly....

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