Creating seamless Portals in Unreal Engine 4
Cover image from UnsplashIn this article I cover how to create Portals in Unreal Engine 4. As I didn’t find any write-up that would provide enough details to explain how to create such system (viewing...
View Article[code] Custom gravity on props (kActor)
Some people ask me often how I released this effect : I use a inherited class from kActors to achieve this. Then inside a custom tick you simply push a props with a gravity effect. That’s why in the...
View ArticlefroTools 3.2 : new enhanced UI and tools
I’m finally releasing to everyone this new update of my script. I focused this time on the usability of the UI. I found a lot of problems by using it everyday. I hope it will be now much more pleasant...
View Article[breakdown] Shadow of the Colossus (PAL – PS2)
I’m a big fan of the game Shadow of the Colossus. It’s an important influence for my own projects today. I’m still amazed about how they were able to handle so impressive Colossi and environments on a...
View Article[breakdown] Batman : Arkham City
The last days I spent quite of time playing to Batman AC made by Rocksteady. It’s a really good game and I was intrigued sometimes on how they managed to create the content of the game. So the...
View Article[code] Add feedback (Rumble) to your xBox controller
So, I just found how to enable the force feedback on an xbox controller. I’m surprised that by default it’s not enabled with the UDK. The solution works in 2 times : your config file and the call of...
View Article[code] Batch file to backup your UDK data
Here is a little batch file that I use to make a copy of my current work with the UDK. Nothing special but i’m sure that some people would find this usefull. This script copy your data in two different...
View ArticleEXIL Dev-Blog 3 : Movable ledges and specific AO maps
Part 3, yeah ! Movable ledges I have finally managed how to stuck the player while he is climbing a ledge to move them together. It took me a while to figure out how to solve a teleport problem when I...
View ArticleHow I work to go faster
In this post I will describe my way of work for all my real-time work oriented. I find always interesting to see how people work, what are their tips for working safer, faster and easier. My goal is...
View ArticlefroTools 2.6.5 : New anim tab, FBX export and more
Hello again, I have updated my toolset for maya. This time I have made some videos for explaining all the features available ! As always, if you have some request or questions, feel free to ask ! What...
View ArticleDevelopping Unrealscript code : what tool I use
Since I’m working on the UDK, I have tested some IDE and other development tools which some of them are specially developed for the Unrealscript language. I have never been convinced by those IDE. The...
View ArticlefroTools 2.5 : new UV tools
I’m back again, this time with an update for my maya toolset. My main focus was to update the UI (for getting something more smaller and esay to read) and to add useful UV tools. What is new ? //2.5...
View ArticlefroTools : a maya toolset for working faster
This time I will present you a simple mel script that I’m working on. It’s my current toolbox, I have made this script for working faster in Maya when I’m doing some modeling. My first attempt was to...
View ArticleModularity and Drawcall
In game development you are dependent of your framerate. For having a smooth and pleasant rendering to offer to the player, you need a very well optimized scene. The first thing to look carefully is...
View ArticleTextures : can we cheat ?
I have seen a lot of tutorial about merging multiple texture into one by using the canals of a texture as different textures. Problem : this technique is not always good. The big difficulty is to know...
View Article[Fresh] Exporting static mesh and animation
Don’t forget the official documentation : http://freshengine.net/ Exporting to the Fresh engine with maya require some basic stuffs and knowledges. First, before talking about geometry and maya, I want...
View Article[Fresh] Installing the fresh engine on your computer
Well, the official documentation (http://freshengine.net/) is a bit vague about how to install the Fresh engine on your computer. It’s a bit hard to know what can prevent you to install it correctly....
View Article[code] EXIL : Wall Jump
Today we gonna discuss about the walljump function that I used in my project. First, I’m not the original creator of this code, I found it on the official UDK forum, here :...
View Article[code] EXIL : Change material ingame
Hello ! I want to share with you some code that I have founded/coded by myself. It’s the best way for me to share and keep alive my different tests. So with unrealscript in the UDK I have managed how...
View ArticleThe Game Audio Tutorial
Well, i have recently bought a book on sound design. The book’s name is “The Game Audio Tutorial” and he is based on the UDK. So of course, when I saw this, I have directly bought the book. I don’t...
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